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Post by Steven on Sept 5, 2014 14:24:55 GMT
Not the kind of rumble as in "fight" but as what we called "Force Feedback" back in my day.
You never see or hear it discussed as a feature these days even though it was all the rage back in the N64/PS1 era. Heck, it's partially why every PlayStation's controller is called the "DualShock".
Oddly the last time I heard anything about people's perception on rumble feature was when Sony's SixAxis eschewed the feature and people flipped out. I didn't think anyone cared enough about the feature to miss it. It's why they brought it back with the DualShock 3.
Anyway, I was tinkering with port one of my old games to 360, and I was tinkering with the rumble. I began to wonder if it is something that Indie Assault would be taking advantage of at all.
What sort, if any, would Indie Assault have? Low rumble/light attack, high rumble/high attack like the norm? Or something new and creative?
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Post by JaredG on Sept 5, 2014 21:20:11 GMT
Steven- Ha-ha, yeah I remember that "Force Feedback" was quite popular during the time of the N64. That is a good point you bring up. Currently, the game is compatible with the Dualshock 3 on Desktop, but I would be open to having some light to medium rumble vibration during the chargeable "Assault attacks", and a more heavy vibration for the "Blitz Assault" / ultimate attacks when unleashed. @kyrodo- Hopefully, he can implement this down the road once we start testing on the PS4 DevKit.
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